1.0.0-beta.31
AOTV travel, combat recovery and new helpers for Dojo, Kuudra and reward chests. This beta also adds inventory tools and more control over zoom, tooltips and combat visuals.
New
- Pathfinding can chain normal AOTV blinks with the optional Instant Transmission setting.
/frostwalk aotv <x> <y> <z>starts a route directly. /frostwalk aotv preview <x> <y> <z>shows the planned route, teleport legs and height profile without moving.- Dojo Addons adds test-specific aiming, target filtering, sword swaps and arena highlights while leaving movement manual.
- Kuudra Helper marks supplies, drop-offs, build piles and Kuudra, with phase splits and run information on the HUD.
- Chest Profit estimates dungeon, Kuudra and Croesus reward values, chest costs and profit.
- Smooth Zoom adds a hold-to-zoom key, scroll adjustment and scaled mouse sensitivity.
- Scrollable Tooltips adds scrolling and zoom for tooltips that run off the screen.
- Slot Overlays, Inventory Search and Tooltip Extras add rarity highlights, item search and extra item information.
- Block Overlay adds smooth block outlines, face tint and mining progress. Hit FX adds custom hurt colours and hit particles.
- Compact Chat groups repeated messages, and Compact Damage shortens damage numbers.
Fixed
- Combat recovers from rejected path entries, extends partial routes and moves on from unreachable ordinary targets.
- Close combat can aim at a reachable part of an elevated mob instead of its unreachable upper body.
- Combat holds the camera during Slayer quest waits instead of turning toward a distant target without a route.
- Adaptive commission travel starts from the current area and can combine normal AOTV blinks, final-destination Etherwarp and walking.
- AuctionSniper waits for you to stop moving before buying or relisting, and keeps known chest contents in sync when clicking.
- HUD and workspace input, scrolling and drawing use fewer repeated allocations.
Changed
- Combat adds Path Extension and Repath Distance settings for route continuation and moving targets.
- World labels reduce overlap, and mining highlights follow the selected theme colour.
- PlayerRecorder includes more combat navigation detail for diagnosing stalled approaches.
Heads up
- The new helpers, routing changes and rendering changes have not been fully tested in live gameplay yet.
- Auction-only reward prices need the updated market service. Kuudra key costs remain uncounted and appear as an extra key cost.