Minecraft 26.2 · Fabric · Java 25

Changelog

What changed.

Patch notes for every Frost release, newest first.

1.0.0-beta.31

AOTV travel, combat recovery and new helpers for Dojo, Kuudra and reward chests. This beta also adds inventory tools and more control over zoom, tooltips and combat visuals.

New

  • Pathfinding can chain normal AOTV blinks with the optional Instant Transmission setting. /frostwalk aotv <x> <y> <z> starts a route directly.
  • /frostwalk aotv preview <x> <y> <z> shows the planned route, teleport legs and height profile without moving.
  • Dojo Addons adds test-specific aiming, target filtering, sword swaps and arena highlights while leaving movement manual.
  • Kuudra Helper marks supplies, drop-offs, build piles and Kuudra, with phase splits and run information on the HUD.
  • Chest Profit estimates dungeon, Kuudra and Croesus reward values, chest costs and profit.
  • Smooth Zoom adds a hold-to-zoom key, scroll adjustment and scaled mouse sensitivity.
  • Scrollable Tooltips adds scrolling and zoom for tooltips that run off the screen.
  • Slot Overlays, Inventory Search and Tooltip Extras add rarity highlights, item search and extra item information.
  • Block Overlay adds smooth block outlines, face tint and mining progress. Hit FX adds custom hurt colours and hit particles.
  • Compact Chat groups repeated messages, and Compact Damage shortens damage numbers.

Fixed

  • Combat recovers from rejected path entries, extends partial routes and moves on from unreachable ordinary targets.
  • Close combat can aim at a reachable part of an elevated mob instead of its unreachable upper body.
  • Combat holds the camera during Slayer quest waits instead of turning toward a distant target without a route.
  • Adaptive commission travel starts from the current area and can combine normal AOTV blinks, final-destination Etherwarp and walking.
  • AuctionSniper waits for you to stop moving before buying or relisting, and keeps known chest contents in sync when clicking.
  • HUD and workspace input, scrolling and drawing use fewer repeated allocations.

Changed

  • Combat adds Path Extension and Repath Distance settings for route continuation and moving targets.
  • World labels reduce overlap, and mining highlights follow the selected theme colour.
  • PlayerRecorder includes more combat navigation detail for diagnosing stalled approaches.

Heads up

  • The new helpers, routing changes and rendering changes have not been fully tested in live gameplay yet.
  • Auction-only reward prices need the updated market service. Kuudra key costs remain uncounted and appear as an extra key cost.

1.0.0-beta.30

Navigation fixes and a new glowing route trail.

New

  • Walking routes show a glowing trail with moving pulses, turn markers and a snowflake beacon at the destination.
  • Teleport legs appear as raised arcs along your route.

Fixed

  • Cancelled or timed-out path searches stop working on obsolete routes.
  • Launch-pad travel stops when the approach fails, another module takes over or the flight times out.
  • Opening a menu while walking releases sprint along with the other movement keys.
  • Routes avoid diagonal stair climbs that cut through a full-block corner.

Heads up

  • Navigation changes and the route trail have passed automated checks but have not been tested in a running client yet.

1.0.0-beta.29

Your macro hours now sync to your Frost website account.

New

  • Macro time syncs every five minutes, with a per-macro breakdown in the website's Bazaar ledger.
  • Retained older Bazaar sessions contribute estimated historical hours on the website.

Heads up

  • The in-game account page still shows this PC's local hours; website totals combine your devices.
  • Macro-hour sync has passed automated tests but has not been checked in a running client yet.

1.0.0-beta.28

The What's New page is easier to read.

Changed

  • What's New now uses the full width of the page instead of a narrow column.
  • What's New text, version headings and section titles are larger, with lines between releases.

Heads up

  • The new What's New layout has not been checked in a running client yet.

1.0.0-beta.27

A fix for licenses getting stuck on the clock warning.

Fixed

  • Fresh online activation no longer rejects a valid license because the PC clock is slightly behind the license server. It uses the signed server issue time after verification.

Heads up

  • Passed automated clock and license tests; not tested in a live Minecraft session.

1.0.0-beta.26

Security fixes and better recovery when protected modules cannot load.

Fixed

  • Shared Bazaar reservations and research now require a current license proof. Typing a made-up key cannot unlock them.
  • Linking Bazaar statistics checks that the license belongs to your connected Discord account.
  • If protected modules fail to load, Frost shows a retry screen before loading settings. Missing module settings survive saves.

Changed

  • Account linking, tester ranks and diagnostic reports go through the license server. Shared reporting credentials are no longer bundled in the client.

Heads up

  • These changes passed automated checks but have not been tested in a live Minecraft session.

1.0.0-beta.25

Mostly auctions, mining and dungeons: a new auction sniper, smoother powder mining and a lot of puzzle fixes.

New

  • AuctionSniper buys underpriced BIN auctions from the Frost flip feed a few seconds after they appear.
  • Page Flip in AuctionSniper searches the auction house for watched items itself, pets included and priced by level, so it can find listings before the API shows them. Seller Watch also checks sellers who list valuable items often.
  • Auto Relist in AuctionSniper lists each win again as a BIN just under the flip price. It's off by default.
  • PowderMacro has a new Flow mining pattern that sweeps the camera smoothly instead of row by row.
  • DungeonSolvers has a Boulder solver that shows which box to push and how many clicks are left.
  • The dungeon map reads Hypixel's own map, so it shows every room, door and checkmark, and the dungeon menu lists how rooms connect.
  • Shader Glow gives ESP, chest outlines and glowing mobs a soft glow instead of vanilla's hard outline.
  • The media HUD and Media page show synced lyrics: the current line and the next one.
  • Account shows your license, Discord link and how long your macros have run, with a daily graph you can filter by category.
  • The What's New page shows these notes in game and opens once after each update.

Fixed

  • TriviaSolver never answered because Hypixel prints the question and answers on separate lines. It reads them now and outlines the right answer block.
  • Ice Path never drew a path. Fixed.
  • Etherwarp predictions no longer get carpet and other partial-height dungeon blocks wrong.
  • PowderMacro can no longer mine the block under your feet, even while turning with the mouse held.
  • BazaarFlipper relists far less often and keeps orders it already holds when a shared reservation runs out.

Changed

  • Glow is now the default ESP style. Solvers, FairySoulESP and Waypoints draw glowing blocks and beams too.
  • BlazeSolver marks only the next two blazes, with no tracer or filled box.
  • DungeonRoutes detects rooms automatically by default (Auto Detect Rooms).
  • Account opens as a small window, and in a world the game stays visible around it.

Heads up

  • PowderMacro defaults to Flow now. Set Mining Pattern to Sweep if you liked the old pattern better.
  • Lyrics are looked up on lrclib.net using the song's title, artist, album and length. Turn off Lyrics on the Media page if you don't want that.
  • Auto Relist, the Account window, lyrics and the Boulder solver are not tested live yet. Report anything off in #support.

1.0.0-beta.24

Mostly dungeons: secret waypoints, real chest outlines and steadier room travel.

New

  • Secret Waypoints marks every chest, essence, redstone key, item, bat and lever in the room you're in, using 446 bundled secret locations. Each type has its own color.
  • Waypoint Style lets you choose between glowing blocks with light beams (Shader) and the old boxes (Classic).
  • Chest Glow outlines the actual chest model, including the lid and latch, instead of a plain box.

Fixed

  • Long trips with dungeon room travel now replan from each landing as more of the map loads, so far rooms stop failing halfway.
  • Neighboring rooms with the same layout no longer merge into one room on the map.
  • You can click anywhere on a room in the dungeon map, not just its center.
  • BlazeSolver reads the puzzle's health tags properly and stops pointing at a Blaze that's already dead.
  • Glowing mobs no longer vanish behind walls when they should still be visible.

Changed

  • The dungeon menu is bigger and puts the map first.
  • Turning on any dungeon feature now turns on its DungeonUtils or DungeonSolvers card too, so it can't sit switched on but doing nothing.
  • ChestESP now defaults to range 128 and fade distance 160 (was 64 and 96). Secret Waypoints scan radius defaults to 32 (was 24).
  • Normal ChestESP pauses inside dungeons while Secret Waypoints is on, so chests don't get two highlights.

Heads up

  • If you never changed your ChestESP range/fade or the secret scan radius, they were raised to the new defaults. Custom values stay as they were.
  • Secret Waypoints shows nothing in Criss Cross or Bomb Defuse yet, and nothing in a room it can't line up with.
  • Waypoints, Blaze and room travel changes are not tested in a live dungeon yet. Report anything off in #support.